@startuml
sprite $draft2digital [48x48/16] {
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000000000BFFF5000000003FFFC00000DFFFA10000000000
00000000BFFF6000000002EFFD100000DFFFFF7000000000
0000000AFFF7000000001DFFF2000000DFFDFFFD50000000
0000009FFFFAAAAAAAAADFFFD9999999FFF06EFFFC300000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFF0019FFFF90000
00007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF004DFFFD50000
00005555555555555555555555555555EFF2BFFFE7000000
00000000000000000000000000000000DFFFFFF910000000
00000000000000000000000000000000DFFFFB2000000000
00000000000000000000000000000000DFFD500000000000
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}


!define FA6_DRAFT2DIGITAL(_alias) ENTITY(rectangle,black,draft2digital,_alias,FA6 DRAFT2DIGITAL)
!define FA6_DRAFT2DIGITAL(_alias, _label) ENTITY(rectangle,black,draft2digital,_label, _alias,FA6 DRAFT2DIGITAL)
!define FA6_DRAFT2DIGITAL(_alias, _label, _shape) ENTITY(_shape,black,draft2digital,_label, _alias,FA6 DRAFT2DIGITAL)
!define FA6_DRAFT2DIGITAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,draft2digital,_label, _alias,FA6 DRAFT2DIGITAL)
skinparam folderBackgroundColor<<FA6 DRAFT2DIGITAL>> White
@enduml